12/11 Update: Cooking and other changes.

December 11, 2011

Hi, everyone!

This is just an update to show the progress of a few features of the game that have been improved since the last release.

  • Cooking:

It always looked a little silly to talk to NPCs in order to craft potions: even if I added the option to create Disperdherb or Remedies, trying to adjust prices so that it would be convenient to craft them instead of buying them, it still looked like some sort of barter. I changed that, introducing Cooking. This is not a profession, recipes will all be given eventually, and all ingredients will be available either at the local market or to be looted from enemies. There is still food that can be consumed without being cooked first, like Chocolate (restoring 29% HP and MP), Cabbages (23% MP), Bread (31% HP) or Apples (12% HP and MP), but their effect has been slightly reduced. Instead, all recipes that involve cooking provide food that gives unique effects either in or outside combat, or both. Here’s an example:

All the items related to Cooking are burnt orange-coloured.

  • Menu & Quest Journal:

These are more changes of looks. You can see above the new Menu: all icons have changed, but that’s it. Instead, all Quests now reward money in addition to their rewards. The amount of money given for completing Quests will vary depending only on level. I have moved the static part of the rewards to the Description in the Quest Journal, and used colours to emphasize names.

  • Equipment:

The changes in the equipment have been a little bit more comprehensive. I have changed the slots available and made them the same for every character, which means that instead of “Shield”, the slot has been renamed to “Off-Hand”, every class can equip Gloves, and they should, I completely removed cloaks, and kept three slots for Accessories (rings, necklaces, chokers, amulets, earrings, etc.) The equipment is still related to class, meaning that all items will increase stats that are only useful to some: however, there are now 44 pieces of jewelry (up from 14) that give almost random effects, and they can be equipped at all levels by all classes. Casters have Off-Hands while melee classes have Shields, the former have Hats, while the latter have Helms. Gloves increase Defense and Elemental Resistance.

  • Behomazun, minor change:

I have changed the way Behomazun works. To have a spell that restores 100% HP and Status of the whole Party seemed like a ticket to invincibility, so now this Overdrive technique will restore 64% HP (down from 100%), but it will also grant Mending Status, like Hoimi. Mending restores 20% total HP over 2 turns.

  • States:

Since they were not working correctly, I removed Doom and Trouble Status.

  • Virannum:
I thought Virannum to be one of the centres of power in NORTHDELL, but it ultimately looked a little dull, so I edited some of Lunarea’s tiles to change the way it looks. You can watch the video below to see the before and after.
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