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Passive Abilities

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Passive Abilities related to characters give benefits mostly useful in early game. You are not going to feel the benefit of 46 more MP when you’re L. 50. However, they are meant to make a little difference between characters at the beginning.

  • Lethality”, Lauron’s Passive. Grants Critical Bonus (doubles Critical Hit Chance; also, Critical Hits deal more damage than usual).
  • Awareness”, Eilnys’s Passive. Doubles the EXP gained.
  • Accuracy”, Panril’s Passive. Increases Accuracy and ignores the enemy’s Evasion Rate.
  • Frenzy”, Daruvial’s Passive. Increases Haste by 10.
  • Mental Force”, Eilmorel’s Passive. Increases Intellect by 46.
  • Veteran’s Scars”, Leoven’s Passive. Increases Stamina by 194.
  • Deadliness”, Theremita’s Passive. Increases Attack Power by 10.
  • Tough Skin”, Davian’s Passive. Increases Defense (10) and Evasion (+5).
  • Executioner”, Leomorn’s Passive. Increases Critical Chance (+10).
  • Expanded Mind”, Traben’s Passive. Increases Intellect (+34) and Spirit (+10).
  • Greed”, Rudrin’s Passive. Gains 3 Nai every 5 seconds (while Rudrin’s in your party).

Class Passive Abilities (In Progress)

These abilities are related to class. All classes share one Passive Ability: “Focused Mind”, converting 50% Spirit to Mana at the end of every turn.

  • Perseverance”, Apprentice’s Passive Ability. Apprentices can upgrade to Guardian, Sage, Cleric or Magician once they reach L. 30.
  • Heroic Accomplishment”, Guardian’s Passive Ability. The Guardian has all cool-downs reduced by 1. I was hoping to come up with something smarter than this, but I can always change this in the future.
  • Endurance”, Sage’s Passive Ability. The Sage’s healing spells can sometimes increase the target’s Stamina. Endurance increases Stamina by 9% 8%, it stacks up to 4 times 3 times, it can be refreshed but it only lasts for 2 turns. It has a chance to proc with all of the Sage’s healing spells (“Hoimi”, “Behoimi”, “Behoma”, “Lesser Behomaraa” and “Greater Behomaraa”). During testing, it seemed to have a 50% chance to proc. The 2-turn duration is also really nice in my opinion, and 9% HP 8% means 2448 HP 2176 HP at L. 50. Obviously, the buff cannot exceed the HP limit (38,280). Here’s how the three stacks work at L. 50: 27,200 + 2,176 + 2,350 + 2,538 = 34,264.
    • Hoimi” and “Lesser Behomaraa” no longer increase Stamina on spellcast. The buff used to be granted by these abilities and it used to be permanent for the whole fight. Endurance is more powerful, but it only lasts for 2 turns if it’s not refreshed.
  • Holy Aegis”, Cleric’s Passive Ability. The Cleric’s healing spells sometimes place a shield on the target. Holy Aegis nullifies 19% of all incoming damage (physical and magic) for 2 turns: it stacks up to 2 times (meaning 38% damage reduction). It has a chance to proc with all of the Cleric’s healing spells (“Mending Prayer”, “Inner Light”, “Starlight”, “Wavering Light”, “Holy Sunlight”). Holy Aegis has approximately 50% chance to proc on spellcast.“Elemental Perfection”, Magician’s Passive Ability. The Magician’s harmful spells can reach Rank III.
    • Greater Behomaraa” and “Behoma” no longer grant “Damage Shield” Status. This Status has also been removed from usable pieces of armours.
    • Damage Shield” (Ability) is no longer learnt by Clerics, to avoid redundancy. It will be learnt by Sages instead (currently at L. 24).

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