Project Reverie

The Journey of “Leomorn Sword”

“Leomorn Sword’s” developer shares insights into the abandoned project’s genesis, trials, and ultimate legacy. From childhood inspirations rooted in classic games to the technical hurdles faced in RPG Maker’s world, delve into the developer’s reflections on the challenges encountered during development, including the struggle to balance creative ambition with players’ expectations and engine limitations. Witness how “Leomorn Sword’s” lessons learnt paved the way for narrative clarity and gameplay innovations, and explore the philosophical underpinnings of creativity and the intrinsic beauty found in unfinished works.

Announcements, Project Reverie

Leomorn Sword: Reverie

Rediscovering “Leomorn Sword” after nearly a decade, I was transported to a time of creativity, enthusiasm, and a sense of possibility, despite my own personal struggles at that time. As an amateur game developer, I poured my heart into this project, relying on the support of the RPG Maker community. Today, I embark on merging stability with innovation, in an attempt to revisit the game one last time. This journey, documented as “Leomorn Sword: Reverie,” shall reflect on past failures and missed opportunities as much as the “good times.” Realistic about the audience’s lack of interest in this revival, I still hope to offer insights into the game development process.