Numbers_New_SS
Announcements, Characters, Features, Gallery, Story

General Update & Known Bugs

Hi, everyone! This update is meant to show some of the recent changes in Leomorn Sword (1.6). A few of these changes are just visual upgrades, while others involve Classes, Abilities, combat mechanics, new cut-scenes, Characters and the Story Background. Visual Upgrades: Output Numbers (Combat) Output Numbers. This is how they currently look like: HP Gain|HP Loss|MP Gain|MP Loss. Environment.… Continue reading General Update & Known Bugs

Features

Abilities Update

MYSTIC I decided to change a few of the combat dynamics involving Mystics under Restoration Stance. Having single-target spells only would make sense if Mystics’ direct heals were much stronger, like Acolytes e.g., but since Mystics heal their targets mostly over time, I felt like giving them at least one multiple-target spell. I also decided to redesign Arcane Remedy.… Continue reading Abilities Update

Features

Class Update: Mystics

Class Update Mystics «It’s all a matter of Stance» (Mystic Dune Monia) CLASS PASSIVE: Vitality: The Mystic’s healing spells increase Arcane Affinity by up to 38%. Whenever targeting their allies, Mystics will apply Vitality, which is a beneficial effect stacking up to 2 times, granting 19+19% increased Arcane Affinity, affecting all healing received from Mystics. It will only… Continue reading Class Update: Mystics