Announcements, Characters, Features

LS 1.7 Class/Abilities Update

Introduction Ranks: The proportion between Ranks has changed. The difference between Rank I and Rank II is the same as it’s been since LS 1.5 (20% increase), while taking any ability to Rank III will increase its effectiveness by 25% (up from ~22.22%). So the current proportion is: 100/120/150. Players will hardly feel the difference of a ~2.28% increase, but this helped… Continue reading LS 1.7 Class/Abilities Update

Announcements, Characters, Features, Gallery, Story

LS 1.7 Current Beta Changes

Introduction It has been very long since my last update – in fact, almost a year: this post is meant to summarise the current changes to the Beta. Most of the features highlighted in this post are currently being tested: nothing is final as of yet. Although LS 1.6 was never released, I will still refer to it as the… Continue reading LS 1.7 Current Beta Changes

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Announcements, Characters, Features, Gallery, Story

General Update & Known Bugs

Hi, everyone! This update is meant to show some of the recent changes in Leomorn Sword (1.6). A few of these changes are just visual upgrades, while others involve Classes, Abilities, combat mechanics, new cut-scenes, Characters and the Story Background. Visual Upgrades: Output Numbers (Combat) Output Numbers. This is how they currently look like: HP Gain|HP Loss|MP Gain|MP Loss. Environment.… Continue reading General Update & Known Bugs

Features

Class Update: Thaumaturges

Class Update Thaumaturges (formerly known as “Magicians”) «Become one with magic itself» (Laenai Gladomain). CLASS PASSIVE: Elemental Perfection: the Thaumaturge’s harmful spells can reach Rank III. It’s a rather simple passive ability. While all classes share some of the spells belonging to this class, the Thaumaturge alone can take these abilities to their maximum Rank (Rank III).… Continue reading Class Update: Thaumaturges

Features

Class Update: Priests

Class Update Priests (formerly known as “Sages”) «You must learn to control your magic» (Namere Wisdomancer). CLASS PASSIVE: Endurance: the Priest’s healing spells can sometimes increase the target’s Stamina. Endurance increases the target’s Stamina, affecting maximum HP by +6% each time it procs, stacking up to 3 times (6%+6%+6%), with more or less 50% chance to proc. I have discussed… Continue reading Class Update: Priests

Announcements, Features

EXP & TP Balance

Among other rewards, the amount of EXP gained upon handing in quests now depends on the total EXP required to advance within one level range. All characters’ stats have been taken into account, then divided by 11. Most of these changes are already present in LS 1.5. Level Range 5-9 (8.2% & 19.5%): Calculating EXP:… Continue reading EXP & TP Balance

Features

Class Update: Mystics

Class Update Mystics «It’s all a matter of Stance» (Mystic Dune Monia) CLASS PASSIVE: Vitality: The Mystic’s healing spells increase Arcane Affinity by up to 38%. Whenever targeting their allies, Mystics will apply Vitality, which is a beneficial effect stacking up to 2 times, granting 19+19% increased Arcane Affinity, affecting all healing received from Mystics. It will only… Continue reading Class Update: Mystics

Features

Class Update: Guardians

Class Update Guardians «Only in combat you shall find out who you are» (Explorer Elian Waveharp Evilbane) CLASS PASSIVE: Heroic Deed: Guardians have all cool-downs reduced by 1. This passive ability is stronger than it may seem, not only because it applies to all abilities, but also because it stacks with the cool-down reduction provided by items. INTRODUCTION: Guardians rely heavily… Continue reading Class Update: Guardians

Characters, Features

Class Update: Acolytes

Class Update Acolytes (formerly known as “Clerics”) «The real light comes from within» (Master Elder Silentall) CLASS PASSIVE:  Holy Aegis: The Acolyte’s healing spells sometimes place a shield on the target. The shield nullifies 11% of all damage taken, stacking up to 2 times (11%+11%): this effect lasts for 2 turns, but its duration can be… Continue reading Class Update: Acolytes

Announcements, Features, Gallery

Leomorn Sword 1.5ß — Major Update

Outdated Post! I know it has been really long. So many things have changed I had to keep track of them! This post is meant to give a commented fix list of Leomorn Sword 1.5(ß). First of all, the maximum level has been set to 50. All Parameter Curves have been nerfed slightly, particularly those of… Continue reading Leomorn Sword 1.5ß — Major Update