Announcements, Characters, Features

LS 1.7 Class/Abilities Update

Introduction Ranks: The proportion between Ranks has changed. The difference between Rank I and Rank II is the same as it’s been since LS 1.5 (20% increase), while taking any ability to Rank III will increase its effectiveness by 25% (up from ~22.22%). So the current proportion is: 100/120/150. Players will hardly feel the difference of a ~2.28% increase, but this helped… Continue reading LS 1.7 Class/Abilities Update

Features

Abilities Update

MYSTIC I decided to change a few of the combat dynamics involving Mystics under Restoration Stance. Having single-target spells only would make sense if Mystics’ direct heals were much stronger, like Acolytes e.g., but since Mystics heal their targets mostly over time, I felt like giving them at least one multiple-target spell. I also decided to redesign Arcane Remedy.… Continue reading Abilities Update

Features

Class Update: Thaumaturges

Class Update Thaumaturges (formerly known as “Magicians”) «Become one with magic itself» (Laenai Gladomain). CLASS PASSIVE: Elemental Perfection: the Thaumaturge’s harmful spells can reach Rank III. It’s a rather simple passive ability. While all classes share some of the spells belonging to this class, the Thaumaturge alone can take these abilities to their maximum Rank (Rank III).… Continue reading Class Update: Thaumaturges

Features

Class Update: Priests

Class Update Priests (formerly known as “Sages”) «You must learn to control your magic» (Namere Wisdomancer). CLASS PASSIVE: Endurance: the Priest’s healing spells can sometimes increase the target’s Stamina. Endurance increases the target’s Stamina, affecting maximum HP by +6% each time it procs, stacking up to 3 times (6%+6%+6%), with more or less 50% chance to proc. I have discussed… Continue reading Class Update: Priests

Features

Class Update: Mystics

Class Update Mystics «It’s all a matter of Stance» (Mystic Dune Monia) CLASS PASSIVE: Vitality: The Mystic’s healing spells increase Arcane Affinity by up to 38%. Whenever targeting their allies, Mystics will apply Vitality, which is a beneficial effect stacking up to 2 times, granting 19+19% increased Arcane Affinity, affecting all healing received from Mystics. It will only… Continue reading Class Update: Mystics

Features

Class Update: Guardians

Class Update Guardians «Only in combat you shall find out who you are» (Explorer Elian Waveharp Evilbane) CLASS PASSIVE: Heroic Deed: Guardians have all cool-downs reduced by 1. This passive ability is stronger than it may seem, not only because it applies to all abilities, but also because it stacks with the cool-down reduction provided by items. INTRODUCTION: Guardians rely heavily… Continue reading Class Update: Guardians

Characters, Features

Class Update: Acolytes

Class Update Acolytes (formerly known as “Clerics”) «The real light comes from within» (Master Elder Silentall) CLASS PASSIVE:  Holy Aegis: The Acolyte’s healing spells sometimes place a shield on the target. The shield nullifies 11% of all damage taken, stacking up to 2 times (11%+11%): this effect lasts for 2 turns, but its duration can be… Continue reading Class Update: Acolytes

Characters, Features

Passive Abilities

Outdated Post! Passive Abilities related to characters give benefits mostly useful in early game. You are not going to feel the benefit of 46 more MP when you’re L. 50. However, they are meant to make a little difference between characters at the beginning. “Lethality”, Lauron’s Passive. Grants Critical Bonus (doubles Critical Hit Chance; also, Critical Hits deal… Continue reading Passive Abilities

Features

1.3 Overall Preview (Part 1)

Part 1: Database Updated 06/12/2011 1) Actors/Classes: Each parameter curve has been adjusted for all actors, according to their class. There are currently 6 classes since vers. 1.3: Apprentice, Guardian, Healer, Mage, Warrior and Warlock. Each character will need to concentrate on some parameters at the expense of others, it will be important to know… Continue reading 1.3 Overall Preview (Part 1)