Features

Class Update: Priests

Class Update Priests (formerly known as “Sages”) «You must learn to control your magic» (Namere Wisdomancer). CLASS PASSIVE: Endurance: the Priest’s healing spells can sometimes increase the target’s Stamina. Endurance increases the target’s Stamina, affecting maximum HP by +6% each time it procs, stacking up to 3 times (6%+6%+6%), with more or less 50% chance to proc. I have discussed… Continue reading Class Update: Priests

Announcements, Features

EXP & TP Balance

Among other rewards, the amount of EXP gained upon handing in quests now depends on the total EXP required to advance within one level range. All characters’ stats have been taken into account, then divided by 11. Most of these changes are already present in LS 1.5. Level Range 5-9 (8.2% & 19.5%): Calculating EXP:… Continue reading EXP & TP Balance

Features

Class Update: Mystics

Class Update Mystics «It’s all a matter of Stance» (Mystic Dune Monia) CLASS PASSIVE: Vitality: The Mystic’s healing spells increase Arcane Affinity by up to 38%. Whenever targeting their allies, Mystics will apply Vitality, which is a beneficial effect stacking up to 2 times, granting 19+19% increased Arcane Affinity, affecting all healing received from Mystics. It will only… Continue reading Class Update: Mystics

Features

Class Update: Guardians

Class Update Guardians «Only in combat you shall find out who you are» (Explorer Elian Waveharp Evilbane) CLASS PASSIVE: Heroic Deed: Guardians have all cool-downs reduced by 1. This passive ability is stronger than it may seem, not only because it applies to all abilities, but also because it stacks with the cool-down reduction provided by items. INTRODUCTION: Guardians rely heavily… Continue reading Class Update: Guardians

Characters, Features

Class Update: Acolytes

Class Update Acolytes (formerly known as “Clerics”) «The real light comes from within» (Master Elder Silentall) CLASS PASSIVE:  Holy Aegis: The Acolyte’s healing spells sometimes place a shield on the target. The shield nullifies 11% of all damage taken, stacking up to 2 times (11%+11%): this effect lasts for 2 turns, but its duration can be… Continue reading Class Update: Acolytes

General

RPG Clichés

Hi, everyone, I promise to post a detailed update soon, and I’m still hoping for some constructive criticism from those of you who played LS Demo 1.5(d). However, in the meantime, here’s something I ran into today and wanted to share with you. (Here’s the source. Search the bottom of the page for the list of… Continue reading RPG Clichés

Announcements

LS 1.5 Demo

RPG Maker VX needs to be installed. Please remember that this game is still being beta-tested and may present bugs. I would really appreciate any feedback you could give me. Even if I personally recommend playing the Demo from the beginning, I understand that some of you have already played it: for those who are… Continue reading LS 1.5 Demo

Uncategorized

New Animations, New Sounds

All sounds in LS have changed, thanks to this amazing website: the name of the author is Maoudamashii. I also needed new animations because I am now working on a set of abilities only accessible to enemies. I reviewed again LexusX’s Project 180, also because Mr. Bubble hasn’t published any animation layer for quite a long time.